Saturday, 17 December 2016

List of interesting religion/culture/government combinations.

Posted this on reddit a while ago. Plenty of interesting combos, not so hard to pull off.

NOMADIC

  • Religion: Tengri
It might be obvious but nomadic retinue can consist of Light Cavalry units, and Tengri gives 30% to LC attack and defense
  • Religion: Hindu
30% Morale is good at the every stage of the game.
  • Religion: Muslim
It has a few bonus events that help with the relations a little (hajj and faqih/hafiz), but it is mostly for 25% jizya tax. If we conquer new non-muslim feudal lands and generate muslim governors for them, we would get a bit more income after some time.
  • Religion: Jain
Relationship bonus for your vassals (+15 from Jain and possible +5 from a sect). If you want to keep your sedentary vassals happy, this is the religion to pick. As a nomad you retain all of the aggressive CBs anyways: Invasion, Subjugation and Subordination.
  • Religion: Germanic
Blot can boost up your morale for a while and you can get traits like Sea King by raiding inland with your horde.
  • Religion: Pagan Defensive
I did not check it but I am positive that our horde troops would get 80% defensive bonus in our territories.
  • Culture Group: Altaic
Retreat and Ambush combat tactic. Simply put: unreliable tactic.
  • Culture: Alan
Castrating and Blinding for the cruel rulers out there. Also Embolon charge tactics, which isn't bad.
  • Culture: Mongol
Allows the creation of the Mongol Empire, and the Mongol Empire has a special hunt called Nerge which gives huge morale boost and can be used quite often.
  • Special Mention
Immortal Hindu Khan of Khans would have permanent 30% Morale from Religion and 15% from the Khans of Khans modifier + occasional bonus from Nerge. Khan of Khans also gives opinion boost for vassals. It lasts only one generation so Immortality is a must.
  • Cheese/Favor Only
Culture: Frankish, Occitan, Norman, German, or Breton Can invite these commanders to lead our cavalry flanks and fire 420% HC damage combat tactics.


REPUBLIC

  • Religion: Muslim
4 wives will speed up our trade post limit. Also, no decadence.
  • Religion: Pagan and Dharmic.
Concubines and raiding. Special mention to Unreformed Germanics bonus 30% more retinues which would be great for a republic.
  • Culture: Norse, Berber, Altaic (did I miss any?)
Raiding. Can be paired with Muslim religion.

TRIBAL

  • Religion: Muslim
Open succession prevents succession crisis and by being independent muslim we get +5 presitge per month which helps upgrading tribal holdings. Decadence at 0% also helps our light infantry win battles that reach melee phase.
  • Culture: Celtic
  • Religion: Jain
Hard to pull off but I think it would be cool. Celtic cultures allows Tanistry succession. Jainism increases our domain by 3 so with some laws and nice stewardship we can get around 15 domain bonus. If we will have only barony level vassals as a King, we will be able to select our next heir with ease(I don't know if heir designation would work with Tanistry).
  • Culture: Mongol
  • Religion: Jain, Buddhist
Mongols can have ultimo succession as a tribe and religions mentioned above can designate any progeny as the heir.
  • Religion: Hindu
Very little compared to others but 30% morale for tribes is good.

FEUDAL/IQTA

  • Culture: Norse, Berber
  • Religion: No Pagan, No Hindu
Can raid.
  • Culture: Celtic
  • Religion: Germanic
Can be strong if we get lucky and our vassals vote for high martial heir.
  • Religion: Jain
  • Title: Byzantine Empire
Born in Purple, Jainism, Jain sect will grant us huge vassal opinion bonus. The downsides are limited CB

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